The makers of a new Tomb Raider mechanism diversion have insisted there was no outward vigour to embody some-more assault after it became a initial in a array to accept an 18 rating.
Ian Livingstone, a life boss of Eidos, pronounced Lara Croft’s latest journey – her initial tour in 3 years – facilities fight play with “gritty realism” as she is left stranded on a puzzling island.
But Livingstone, who perceived a CBE in a New Year honours list, denied a success of shooter games such as Call of Duty and Grand Theft Auto had shabby a game’s developers to embody some-more fighting scenes.
“There was no outward vigour to change,” he said.
“Audiences currently wish realism in their games. The pillars of
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Source:
http://www.news.ezonearticle.com/2013/03/03/tomb-raider-firm-denies-pressure-to-include-more-violence/
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